![]() ![]() There, he was allowed make his own weapons, but was bailed out by the Shredder, who was the briefcase's owner and claimed that Montes's skills are very useful. Xever Montes was a Brazilian street urchin learning how to survive in the criminal underworld of Sao Paulo by stealing if he wanted something, until one night, his luck ran out after getting caught by the police trying to steal a briefcase (possibly filled with money) and he was sent to prison. He was voiced by Christian Lanz, who also voiced Chancellor Esteban from Elena of Avalor. During his last appearence, he makes a truce with the Turtles after desserting the Clan while still continuing his life of crime. He is a Brazilian street thug under the employment of Shredder and the Foot Clan, who was later mutated into an anthropomorphic snakehead fish after encountering mutagen. Xever Montes, better known as Fishface, is a major antagonist in the 2012 Teenage Mutant Ninja Turtles series, serving as one of the three secondary antagonists (alongside Karai and Dogpound) of Season 1, a major antagonist in Season 2, a supporting antagonist in both Seasons 3 and 4, and a minor antagonist in Season 5. ~ Fishface abandons the Foot Clan and Shredder, also his last lines in the series. I want to go back to a nice life of crime, stealing stuff, romancing the ladies, that kind of thing. ( Leo: They already brought Shredder back?!) Ah, yes. ![]() Shredder is back, and he is all gross undead and disgusting. This is getting to be too much, even for a talking fish. Raph: So you do all this because you owe Shredder?įishface: Eh, mostly I like having a job where I get to crack skulls every day. Most recently, the destruction of you, your brothers, and your Sensei. And he employed me for many of the foot's dirtier jobs. Fortunately, the owner of that briefcase found my skills useful.įishface: Yes. I was the best thief, until one day, my luck ran out. At a young age, I learned a very simple rule You want something, you take it. ![]() What's a nice fish like you doing with a guy like Shredder?įishface: In many ways, it's all I've ever known. Once you use this feature, you can’t use it again until you finish a long rest.Raph: Tell me, Xever. When the extra turn ends, you fall unconscious if you still have 0 hit points. While you have 0 hit points during that extra turn, taking damage causes death saving throw failures as normal, and three death saving throw failures can still kill you. If you take damage that reduces you to 0 hit points, you can use your reaction to delay falling unconscious, and you can immediately take an extra turn. Starting at 18th level, your fighting spirit can delay the grasp of death. You can do so no more than once per turn. If you take the Attack action on your turn and have advantage on an attack roll against against one of the targets, you can forgo the advantage for that roll to make an additional weapon attack against that target, as part of the same action. Starting at 15th level, you learn to trade accuracy for swift strikes. Starting at 10th level, when you roll initiative and have no uses of Fighting Spirit remaining, you regain one use. If you already have this proficiency, you instead gain proficiency in Intelligence or Charisma saving throws (your choice). Your self-control also causes you to gain proficiency in Wisdom saving throws. Whenever you make a Charisma (Persuasion) check, you gain a bonus to the check equal to your Wisdom modifier. Starting at 7th level, your discipline and attention to detail allow you to excel in social situations. ![]() You regain all expended uses of it when you finish a long rest. The number of hit points increases when you reach certain levels in this class, increasing to 10 at 10th level and 15 at 15th level. When you do so, you also gain 5 temporary hit points. As a bonus action on your turn, you can give yourself advantage on all weapon attack rolls until the end of the current turn. Starting at 3rd level, your intensity in battle can shield you and help you strike true. Alternatively, you learn one language of your choice. When you choose this archetype at 3rd level, you gain proficiency in one of the following skills of your choice: History, Insight, Performance, or Persuasion. Source: Xanathar's Guide to Everything Bonus Proficiency ![]()
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